This work with the quest 2
PhyxBox VR Physics Tech Demo
A downloadable PhyxBox
This is a tech demo showing off a new physics body which is somewhere between HLA/Boneworks.
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This demo is an Alpha, and does not represent the final product.
Works with Index & Oculus touch controllers.
-Fixed fingers getting stuck inside hand on startup
-Improved touchscreen precision
-Increased player ground friction
-Fixed gravity toggle not affecting some props
-Increased finger simulation stability
-Oculus + Vive bindings added
All content and code is created by 3DIDGAME / Jake M
Click download now to get access to the following files:
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Are you planning to make an oculus quest / quest 2 build? because the quest 2 just came out and it probably run it well with some optimizations.
yo, ever heard of yknow zip files
I would like to say this:
Where is the Vive Bindings at?
are you going to put this on sidequest? my pc cannot currently run this due to a graphics issue but my quest can (physics sandbox works fine sooo...)
Since I don't have a quest I can't make a build for it, I'm unsure if it would run on a quest, but definitely a quest 2 / quest light.
Hey, any plans on making this compatible with HTC Vive? Developing a similar system on UE4 and would love to try this to hopefully learn a thing or two.
Current issues (0.31J) with HTC Vive are:
- Can't open menu (it opens and closes for a split second when releasing menu button),
- Can't grab things (doesn't grasp when close to objects, however can make fist if nothing is in front of hand).
I have published a Vive binding config, try it out and see if it helps!
Thanks for quick response. Finally figured out how to use bindings and yes it all works now. Except for sliding grabbed object. But feeling too nauseated to try further because of really low performance. I've got i7-2600k and 980ti. Am I doing something wrong or have you not optimized it yet?
im on oculus quest